@theforge.dev

@saschawillems.bsky.social

Application developer by day, open source developer and Khronos contributor by night. Maintainer of the Vulkan and OpenGL and hardware databases at https://www.gpuinfo.org

Michael Saladino

@michaelsaladino.bsky.social

Video game leader, investor plus a lover of music, film, cooking, science, and fact gathering.

Froyok (Léna Piquet)

@froyok.fr

"For those who come after" - Gustave Aka Lady Bloom. ☀️🇫🇷 Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff. - https://www.froyok.fr/ - https://mastodon.gamedev.place/@froyok

Morten Vassvik

@vassvik.bsky.social

Simulation and rendering nerd. Co-founder and CTO @JangaFX Working on EmberGen and more. Discord: vassvik @vassvik@mastodon.gamedev.place

Nicolas Lopez

@nicolas-lopez.bsky.social

Technical Architect and GPU Plumber on Assassin's Creed & Anvil Engine at Ubisoft MTL. I speak for myself.

Olivier Therrien

@volfaze.bsky.social

R&D Graphics Programmer at CDRIN

Branislav Grujic

@grujicbr.bsky.social

co-founder & cto alphachannel graphics & engine & tools @playtankhead.bsky.social Former Lead Graphics Programmer

Helmut Garstenauer

@helmut-g.bsky.social

formerly: DigitalRune Engine, Apple (RealityKit, visionOS, Vision Pro) interests: game dev, graphics, physics, .NET, C# @HelmutG@mastodon.gamedev.place

Fredrik Lindahl

@flindahl.bsky.social

Co-founder of Polysoup Interactive. Nebula Game Engine maintainer. Adjunct Lecturer in Game Development at LTU. 🌭Recently released: s.team/a/3282710 🌭

42yeah

@42yeah.is

Graphics engineer @ Tencent Blog: https://blog.42yeah.is

Antonio Caggiano

@antoniocaggiano.eu

Senior Graphics Engineer @ LunarG, musician, deeply in love with science, arts and literature.

Jonathan Garrett

@jonnyblahblah.bsky.social

lead engine programmer at Insomniac Games, focusing on animation tech - my team develops the animation, cinematics, physics and destruction systems that underpin all our games

David Neto 🇨🇦

@dneto.dev

WebGPU and Vulkan shader language standards and tooling. I work at Google, on the Chrome team. I'm also on Mastodon. @dneto@mastodon.gamedev.place Canadian, eh He/him

Elias Daler

@eliasdaler.bsky.social

Making a game that actually runs on PlayStation 1. https://edw.is/

Thomas Geijtenbeek

@tgeijten.bsky.social

I like to simulate how humans and animals move. Creator of SCONE (https://scone.software) and Hyfydy (https://hyfydy.com).

Simon Moos

@simonmoos.bsky.social

Graphics & engine programming at Hello Games on #NoMansSky. All views are my own. http://simon-moos.com https://twitter.com/SimonMoos

Wolfgang Engel

@wolfgangfengel.bsky.social

Graphics Programmer, CEO at The Forge Interactive https://theforge.dev/ https://github.com/ConfettiFX/The-Forge

Smbat Voskanyan

@thesenpie.bsky.social

Game programmer and artist. Currently working on my indie title.

Ignacio Castano

@icastano.bsky.social

Master swimmer, mountain climber, and stand up coder. I work on texture processing tools at Ludicon. Formerly at Roblox, Thekla (The Witness), NVIDIA, OddWorld, Relic, Crytek.

Sébastien Lagarde

@seblagarde.bsky.social

Senior Principal Graphic Engineer at Infinity Ward. Previously Unity, Frostbite, Dontnod, Darkworks, Neko. http://seblagarde.wordpress.com

Peter Budziszewski

@peter.budziszew.ski

Software engineer, GPU and low level expert. Tech, politics, dogs, demoscene, random stuff. Mainly lurking, occasionally replying. Sydneysider.

Jalal El Mansouri

@jelmansouri.bsky.social

Software engineer Technical Director @Ubisoft, Ex-Googler, Co-Founder of Legion Labs

@randallrvr.bsky.social

Qualcomm Graphics Research, Ex-meta, former Apple

Promit⚡Roy

@promit.bsky.social

Graphics/Game engine dev. Previously Neuroscience @ Johns Hopkins. Building interactive physics-driven experiences for brain health and neuro patient care. https://neuroanimation.com/

Sebastien Demers

@sebdemers.bsky.social

Engine/Graphics Programmer @ Ubisoft MTL

David Sena

@biovf.bsky.social

Senior Mobile Platform Engineer @Epic Games Previously Graphics Tech Director @NMGames, Sr. Graphics Eng at Samsung R&D

Rich Forster

@dickyjimforster.bsky.social

Ex-SIE R&D West SDK Game Tech: PhyreEngine, SDK, Sharing VR. Father, Programmer, Player. My views! Also @dickyjim@mastodon.gamedev.place

Nikita Krupitskas

@krupitskas.bsky.social

accelerating rendering ex Sains Row 3 Remaster, Enshrouded, Six Days in Fallujah